/** @noSelf **/
export default class BooleUtil {


    /**
     * 默认为触发单位是玩家1的敌人？
     * @param unit
     * @param player
     * @constructor
     */
    static isUnitEnemy(unit: unit = GetTriggerUnit(), player: player = Player(0)): boolean {
        return IsUnitEnemy(unit, player)
    }

}
